Next year, I’m running a pirate campaign for my friend group! I’m designing it specifically as a sandbox, player-driven adventure inspired by the usual suspects: Pirates of the Caribbean, Sid Meiers Pirates!, Assassins Creed IV: Black Flag, Our Flag Means Death, etc.
The following is a compendium of the systems I’ll be playtesting and using for the game. The current plan is to use the Nimble 2e TTRPG for combat and player creation. Alongside Nimble, I’ve purchased Limithron’s Guide to Naval Combat for ship-to-ship combat, and I’ve typed up notes on what I’ve changed from the guide to fit our campaign.
From there, I developed a basic system for sailing on a hexmap; a system to generate quest threads as rumors; a basic framework for crafting and upgrading ships (compatible with Limithron’s guide); a system for character level advancement based on Mystic Arts' Keystone Leveling system; and finally, a system to track how the party’s illicit activities would catch the attention of various pirate hunters in the setting.
I haven’t decided if I’ll publish details of my homebrew setting on this site yet—it’s still quite barebones at the moment! I’ll update this page with relevant links if I do.
Next year, I’m running a pirate campaign for my friend group! I’m designing it specifically as a sandbox, player-driven adventure inspired by the usual suspects: Pirates of the Caribbean, Sid Meiers Pirates!, Assassins Creed IV: Black Flag, Our Flag Means Death, etc.
The following is a compendium of the systems I’ll be playtesting and using for the game. The current plan is to use the Nimble 2e TTRPG for combat and player creation. Alongside Nimble, I’ve purchased Limithron’s Guide to Naval Combat for ship-to-ship combat, and I’ve typed up notes on what I’ve changed from the guide to fit our campaign.
From there, I developed a basic system for sailing on a hexmap; a system to generate quest threads as rumors; a basic framework for crafting and upgrading ships (compatible with Limithron’s guide); a system for character level advancement based on Mystic Arts' Keystone Leveling system; and finally, a system to track how the party’s illicit activities would catch the attention of various pirate hunters in the setting.
I haven’t decided if I’ll publish details of my homebrew setting on this site yet—it’s still quite barebones at the moment! I’ll update this page with relevant links if I do.